
In a witch’s cauldron, Amazon Game Studios has stirred together contemporary gaming’s most beloved tropes: a rag-tag team of diverse heroes, mining for shiny resources, a fight for survival, sci-fi weaponry, a wild-west alien terrain—all free to play but monetized with a battle pass. The brew is Crucible, and it goes down easy. The magic is that it works.
Released last week, Crucible is an amalgam of great things. Playing it, or describing it to others, the modifiers “like Overwatch,” “like League of Legends,” “like Fortnite,” or “like Heroes of the Storm” flow off the tongue. By now, among gamers, these sorts of comparisons are compulsive. With wildfire design trends like battle royale lending familiarity to their debuts, new games are often seen primarily as exercises in compare-and-contrast. There’s big money in a good brew, and labeling counts for a lot.
Despite some pretty bold signage pointing to other games, don’t think of Crucible as reductive. Crucible magicks the familiar into something entirely its own: a strategy-grounded team shooter with undeniable charm.
The game is named for where it takes place, a rogue, junglesque planet that is the only known source of a substance called essence. A small mining colony was erected to extract the precious resource, but reptilian beasts called stompers leveled the initiative. Toxic gas proliferated after the attack, making the world uninhabitable. But when small holes appear in the cloud, parties of hunters rocket down and compete against each other in a sci-fi gold rush.
Free for PC on Steam, Crucible offers three multiplayer modes, all of which riff on survival-shooter or MOBA (multiplayer online battle arena) mechanics. The main event is Heart of the Hives. On a vast, lush-green map, players wind around trees and craggy rock formations to capture three hive hearts before the other team. Hives spawn on a timer, appearing as bulbous monsters that spit out dangerous drones. Players have to wear them down to reveal capturable hearts. To gain an edge over the team fights that materialize around the hive hearts, players collect blue-glowing essence around the map to level up into upgrades. You gather it by killing hissing reptilian mobs, capturing essence harvesters, and killing opponents.
In a typical match, players organize little missions to capture essence-harvester points and gun down stompers to level into a competitive advantage. A little before the hive spawns, teams coalesce to chase each other down, scaling cliff sides or weaving through green valleys. Once most of the enemy team is down, and the hive has been destroyed, one player rushes to capture the hive heart in long, suspenseful seconds.