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‘Destiny 2: Lightfall’ Is Destiny at Its Best—Most of the Time

EllieGames2025-07-037620

From the very beginning, Destiny has been a puzzle box. You can’t take it in all at once. There’s always something obscured, something moving behind the scenes. You’ll figure out one thing, and another piece of the box opens into new puzzles—new stories to experience, new powers to chase, new weapons to build. That’s Destiny at its best, and that’s what Lightfall and the Season of Defiance deliver from start to finish—for the most part.

Road Trip With Uncle OsirisCourtesy of Bungie

Lightfall opens with a bang. Black pyramids spread across the darkness of space like obsidian knives speeding toward the Traveler’s heart. The heroes we know and love are engaged in a pitched battle with the forces of the Witness—an ancient being of terrible power hell-bent on doing something spooky to our Friendly Neighborhood Space Orb. Something happens and then we’re headed to Neptune, chasing after a newly empowered Emperor Calus—a frenemy from a few seasons ago who is now in service to the Witness. He’s also your best friend’s dad. It’s a whole thing.

That’s where the narrative trouble starts. There’s this big battle happening in the skies above Earth. It’s been several seasons in the making, and the game’s been hinting at it ever since the last expansion, The Witch Queen. The Witness has been everywhere, just out of reach, making all kinds of trouble like Carmen Sandiego with a cooler hat. We’re geared up and ready to go, soaring into the fight on the wings of our jumpship—and then we’re sidelined. We end up getting swept away to Neptune, where there’s a hidden city called Neomuna, and our new job is to chase after Emperor Calus—who we already fought like a million seasons ago. But now he’s back, and he’s being bullied by the Space Devil. 

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