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E3 Is Evolving—and Maybe Not for the Best

ErnestoGames2025-07-038860

The brand circus of the games industry is looking more like a petting zoo. The Entertainment Software Association’s E3 trade show has lost one of its biggest ringmasters: Geoff Keighley, who has hosted one of E3’s marquee events for years, announced today that he won’t attend this summer.

Keighley, 40, is one of the biggest names in gaming, contributing to outlets as varied as enthusiast publications like GameSpot to Comcat’s G4 network. Since 2014, he’s produced and hosted The Game Awards, an annual event that was livestreamed more than 45 million times last year. He’s spent the last three years hosting the E3 Coliseum, where fans would hear announcements from gaming’s biggest publishers and developers. Yet today, he told The Washington Post that he “doesn’t feel comfortable participating” in the Coliseum show or E3 more broadly.

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“The show does need to evolve, but move in more of a digital and global direction,” Keighley said of E3 in an email to WIRED, adding that this summer will be the first time in 25 years that he has not participated in the event.

In Los Angeles every June, companies like Nintendo, Epic Games, Bandai Namco, and Twitch build elaborate (and expensive) E3 booths to entice media. Industry luminaries attend to offer an inside peek at whatever hardware or software they’re launching next. Until 2017, the proceedings were closed to fans; now they can purchase weekend passes for about $150 to wait in line and play a demo or two. That first year, 15,000 fans showed up. If you’re someone who pays attention to videogames, the conventional wisdom for years stipulated that you had to pay attention to E3. Now not so much.

“It's less about a show floor of booths, and more about connecting fans around the world to the games they love,” says Keighley. “Game Awards has opened my eyes to the opportunity there. So I think less about the person who travels to LA to attend E3 and more about the kid in Stockholm who could never afford to go to E3, but still wants to be a part of something that celebrates his or her passion point.”

The ESA told WIRED in an email that “Geoff has been, and continues to be, a strong industry advocate and champion. He played a critical role in developing E3 Coliseum, a platform reintroduced three years ago that brought fans together for important conversations with industry luminaries and leaders in celebration of video games.” The ESA says they hope to collaborate with Keighley in the future.

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