
Typically, I hate choosing—whether it’s what restaurant to eat at or which song to play at a party. Even swiping on potential dates inspires anxiety. I just don't know. My indecisiveness stems from my irrational fear of choosing wrongly, or perhaps it’s FOMO on other options.
At the beginning of the pandemic, this hesitation ceased to exist: I swiftly chose the Horde. More specifically, a male, Blood Elf, warlock. Once the Centers for Disease Control and Prevention warned against social activities like bar-hopping with friends or meeting strangers in person who I’d met online, I returned to playing World of Warcraft to pass the time. I had stopped playing seven years ago, apparently trading one vice for another. It wasn't out of a lack of interest but rather a lack of self-control. I was unable to play for an hour without it resulting in an all-nighter.
Ironically, in an immersive virtual world of seemingly infinite options, an indecisive adult can still very much be a decisive gamer. Playing online, I no longer felt pressured by the opinions or judgments of other people. My innate desire to please others was silenced by the thrill of unleashing demonic servants to slay them. I was guided by pleasure instead of what might make others like me. To many, a gamer's identity is often limited to “person who plays video games,” but within this is a multitude of unique experiences. Players can navigate different existences and identities as quickly as it takes to change the game they’re playing. You’re able to immerse yourself in fantasy while still feeling an interpersonal connection to the avatar by controlling their actions. Players manage to lose themselves while never losing their sense of self.
When the Gamecube came out in 2001, I inadvertently began revealing secret personality interests when playing with my quadruplet twin brothers. Though our looks were fraternal, our intrinsic differences never materialized so much as when it came time to choose a character in Super Smash Brothers. Three distinctly colored user icons were placed on Samus, Donkey Kong, and Link, awaiting one player to start the match. I took a deep breath and released mine on Zelda.
"You picked a girl!" one of my brothers aggressively pointed out like I was blind.
"Oh," I said, changing the color of her dress from pink to black, as if that made Zelda less of a woman. "I just want to try her powers," I told them.