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The New Meta Quest 2 Is the Best Way to VR—by Far

DaleyzaGames2025-07-038310

I live in Oregon, and my state is on fire. The sky outside my window is a ruddy yellow-brown, imagine the foggiest day of your life and throw a sepia filter over it. That’s Portland right now. The air smells like a million-acre campfire and tastes bitter on your tongue. For a few hours as the sun sets, the sky becomes the color of spilt blood, and the sun looks like the eye of an angry god burning a hole in the world. It’s all a bit on the nose isn’t it?

Before the fires, VR had been an oasis from the crushing familiarity of an apartment I couldn’t leave. Now it’s even more of a refuge. When I’m wearing the Meta Quest 2 (originally called the Oculus Quest 2) I can’t see the stinging smoke or angry sky, and I breathe just a little easier. It’s a different kind of escapism than I get out of watching Peaky Blinders or playing Spiritfarer. It’s hard to engage with media in any meaningful (or escapist) way when even the sunlight is burning. Unless that media can take you by the hand and lead you into a different world.

Main Quest

Typically, tethered-to-a-desktop-PC VR is a real production to pull off. I have to clear some space, plug all the boxes and cables in, make sure the main cable isn’t knotted or kinked, put on my headset, adjust the straps, take it off, adjust the fit again, then fire up the game launcher. After that, I play for a few minutes while trying to stay hyper aware of the position of the cable so I don't yank it out, and constantly peek through the bottom of the headset so I don't trip on it and slam a hand into my desk (again).

It was even worse in the external-sensor days, when I’d have to position sensor lighthouses around the room to track my movements. If there wasn’t someone else there to handle all the setup and cables, being in VR was less immersive than watching a movie or playing a non-VR game. It’s easy to sink into a story playing out on screen when I'm reclined on a couch with the lights off. In VR, the constant need to be aware of my surroundings always split my attention in two and cooled down my excitement for virtual gaming.

The Oculus Quest was the first headset to change that. It doesn't require any cords or a PC. It plays games all on its own, unless you want to tether to a PC for ultra-high-end experiences. It was the first headset that made me excited for VR. And I wasn't alone. It flew off the shelves. Demand greatly outpaced supply, likely because it was a headset for people who didn’t want to set aside an entire room for VR. With the Quest, you could just clear a spot in your living room, or even just stay seated on the couch, and you were all set.

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