The Success of ’Diablo IV’ Is a Welcome Distraction for Activision Blizzard

Activision Blizzard’s Diablo IV is a success. The game sold more copies during its prelaunch period than any other Blizzard Entertainment title before it. Players have already spent 93 million hours with the game, and counting. Even before its full release this week, critics were praising its design and story. It’s a rare positive outcome for a company that’s been mired in controversy.



Since 2021, Activision Blizzard’s place in headlines has been next to allegations of harassment and news of burgeoning union efforts. The video game industry has no clear answer on how to reconcile its successful AAA games—years-long creative undertakings, made possible by teams of hundreds—with the conditions under which they are created. Players have to navigate this, too, when deciding whether or not they want to buy a title that comes from Activision Blizzard.
That certainly doesn’t mean the company isn’t trying to help players forget. Ahead of Diablo IV’s launch, CEO Bobby Kotick has been making the damage control rounds. In a recent interview with Variety, the CEO claimed Activision Blizzard, which paid $18 million just last year to settle a sexual harassment lawsuit filed by the US Equal Employment Opportunity Commission, didn't have a harassment problem. Instead, Kotick claimed, it was “mischaracterizations reported by the media” and “outside forces”—namely the growing unionization efforts within its studios—making the company look bad. “We did not have a systemic issue with harassment—ever,” Kotick, who reportedly knew about harassment for years, told the outlet. “But what we did have was a very aggressive labor movement working hard to try and destabilize the company.”
The same day Variety published its story, Activision Blizzard’s board released its very first transparency report in which it claims “even one instance of harassment, discrimination, or retaliation is one too many.” Per the report, the company received 114 claims of harassment in 2022. A total of 36 of those were substantiated; the company stated that 29 of the claims “represented conduct by our employees, two represented conduct by contingent workers, and five were non-employees, including, for example, esports players and testers.”
Harassment isn’t the only problem at the game development giant. A Washington Post report last year detailed brutal crunch conditions at the company as the team behind Diablo IV stared down long hours to meet the game’s release date. That report came at a time when Activision Blizzard was looking to complete its acquisition by Microsoft around the time of Diablo IV’s release. That acquisition has since been delayed following concerns from US and UK regulators that could take months to resolve.
This also happened amidst ongoing unionization efforts at Activision Blizzard, which sprang up as workers grew increasingly tired of poor workplace practices. Those efforts resulted in the creation of two unions at the company (a third effort sprang up at a sister studio before organizers withdrew their petition to unionize).